Friday, 17 November 2017

Forge World New Releases 17/11/2017

Hi all. 

A few new Pre-orders up today on FW.  

Gor Half-Horn. 


Necromunda 3rd editions' new character. If this is what we are expecting from Forge World in the Hired Gun range, then we are going to be in for a fantastic ride with the Specialist Games range. Karloff and I are going to pick him up on the 25th at the 40k open day. 

Astraeus 
The Primaris ranges' first super heavy. Very nicely painted. 

Drake Seta



Thursday, 16 November 2017

Kaelo Rylanus: Primaris Ultramarine Update

Hello all



Tonight I wanted to have a look at my current Warhammer 40,000 project - Primaris Ultramarines. I will be discussing the fluff and the army as a model range, in which I will be showing some work on my own models and some of the changes I have made to them.



First off I want to say that I love the community, we have some truly outstanding artists, fantastic creativity and great discussions, but sometimes there is also a lot of vitriol. I am happy for people to voice opinions bur if you feel the need to spout off any 'Primarsoles' remarks due to the content ofy post, please send them to me privately and we can have a discussion about it or just go and do something better with your time. It isn't big, it isn't clever and there is certainly no need for it. With that said let me tell you what I like and dislike about the fluff and the models:



Fluff Spoiler Alert:
I have read Gathering Storm book 3 and also Dark Imperium book by Guy Haley and I have to say I really enjoyed both stories. I won't be looking at the fluff from GS3 in this post. The first few chapters of Dark Imperium are set in the Scouring and features the fight between Roboute Guilliman and Daemonic Fulgrim. This part of the book is really cool and features some well known Heresy characters. The book then jumps to around 115 years after the GS3 events - a period that I believe is key. The development of this period, for me, would have been a massive opportunity to bridge the gap between Space Marines and Primaris Marines. Instead we go from a point where they don't exist to a point where they are already established in the fluff. Even a trilogy or series of shorts would have maybe made the transition more palatable. Obviously that is a long period of time and if it was properly fleshed out it would leave 40k the game in a state of limbo for a prolonged period of time, which I am sure GW wouldn't have wanted. I believe this 115 year jump was probably the lesser of 2 evils. Either the story went slow and model releases would have to match it or vice versa.

Aside from the timeline there is some fluff in Dark Imperium about how Cawl has actually used the geneseed from all 20 Primarchs to create the wave of Primaris. However, Guilliman refuses to sanction the implementation of the other 11. This was a tremendous scene and one that made the book worth reading on its own. Cawl basically says 'If you make me Fabricator General of Mars I will give you the Galaxy' to Guilliman. I smell a future Heresy, which to be honest I really hope not. I don't want just another rehashed civil war as I think it lacks originality.



Guilliman also reinstates the Tetrachs of Ultramar, something he sees as a good framework for the Imperium. Maybe those old rumours of different chapters having their own realms isn't that far off...

As a whole I would give the new fluff 3/10 - half baked. But this doesn't mean I don't like the new miniatures. To be honest I think they are the nicest marines I have ever painted. This is mainly down to the size. I have always wanted marines to feel like they are in the books and I think Primaris rules really fit that and this is where I deviate from the fluff for now. Intercessors are tactical marines with bolters as far as I am concerned. Reivers are scouts, Inceptors are Assault squads and the Dreadnought is a Dreadnought. I would love some true scale terminators instead of Aggressors but hey-ho. I am ignoring the flying tanks and will be fielding Rhino and Land Raider variants instead. My army should look like a marine army when complete! Let's take a look at the changes I have made to my units to, in my opinion, improve them:

Inceptors:



As you can see, I have bastardised bits from the Inceptor kit onto a standard Primaris marine. In my opinion it looks better because I am not a fan of the foot stirrups/ high heels or their poses. I am thinking about doing a close combat squad for these guys too.

Aggressors:



For me, this is a case of less is more. They had wires, cables and ammo running all over the model. I simply cut them back a bit. 

Redemptor Dreadnought:



I like the Redemptor kit but once I had read the remark 'it looks pregnant' I couldn't unsee it lol. I have left off the hatch that went over the front of the sarcophagus, which I feel gives it more of a classic look.

All I need is some truescale Terminators now :D

I hope that you like some of the changes I have made. Next time I will have a look at how I plan to field them as well as some more finished models. Please leave comments below :)

Until next time, stay fluffy!

Kaelo

Tuesday, 14 November 2017

Battle Bunnies: Necromunda Unboxing videos

Hi all

We have been fortunate enough to get our hands on a pre-released copy of Necromunda and Gang war. 



So I have Unboxed Necromunda and have shared my comments in these videos:

Part 1

Part 2

A few tantalising little bits. 
The Merchant Guild: Could this be the way to construct your own Gang with different Gang members from different houses? akin to the Blood Bowl Underworld Deizens team. If so that would be very cool to have such a diverse group of gangers with different skill sets. But obviously that would come with their own form of restrictions and pit-falls/grudges. 

Brat Gangs: 
These have been mentioned as gangers from up-hive, who have access to JETBIKES!!! Akira anyone?! Yes please. That would be awesome. Biker gangs would certainly be something I would like to see. 

Shanties: 
There is a mention of Shantytowns around hives and in Hab-zones. This would be a great opportunity for Specialist games/FW to do a shanty kit, akin to the River Houses for LOTR. 

Imperial Fists, Eldar and SQUATS:
Hive Primus has a fortress monestry as well as zones where permitted Xenos races (Eldar and Squats) are allowed to trade. Wow. That is pretty cool. 

Sisters of Battle:
Sisters of Battle also have a presence on Necromunda. They reside in the Tremnos Hive. 

Tunnels. 
Lots of military tunnels were constructed into the bedrock of Necromunda. These are used as military tunnels and transit ways between the Hives. As they are constantly being updated by the Imperials, many obsolete or redundant tunnels are adopted by clans and groups, and forbidden cities are built. 

I hope you enjoy our videos.

Drake Seta

Monday, 13 November 2017

Coming Soon: A Beastman in the Underhive?

Ooooh. This is getting exciting. Here I was expecting the first Hired Gun to be a classic like Mad Donna, but no. We have this guy called Gor Half-Horn. 


The next generation of Necromunda is less than two weeks away, but it’s only just the beginning. Whether you’re planning on playing with the warrior-women of House Escher or conquering the underhive through the might of House Goliath, thanks to Forge World, you’ll be able to add a bestial bounty hunter to your roster – if you’ve got the credits.

Wherever he’s from, Gor makes for a valuable asset in your Gang War campaigns. If you’re rich in credits, but your Gangers have an unfortunate habit of dying, or you really, really need a particular rival in the campaign taken out, you can hire Gor for a single game. On the tabletop, he’s a terror, combining mutant strength with a LOT of firepower and a pretty awful temper – whatever you do, if your opponent hires Gor, do NOT let him charge you!

Gor Half-Horn’s rules and fighter card are included with the model, as well as rules for adding him to your gang in both one-off and campaign games of Necromunda. This is just the first of what Forge World has planned for the game of gang warfare in the 41st Millennium – like Blood Bowl, there are plenty of awesome models in the pipeline to support the plastic ktis and gangs you’ve already seen. 

This guy will be available to pre-order on Friday, meaning if you get yours, he should show up around the same time as the rest of your Necromunda orders.

*narrowly beating out pacifists and the insufficiently pious, but falling just short of psykers and heretics…


I like the fact his pack comes with his card too. That is a nice touch. 

The model looks incredible. 

Drake Seta

Sunday, 12 November 2017

Weekly Progress Report 12/11/2017

Hi all

Happy Remembrance Sunday

Been a slow week for all, but also an exciting one. 

Kaelo has continued assembling his Primaris marines and painting the pillars for Sector Mechanicus. Here is a picture of his assembled Redemptor dreadnought. He has left that hatches off of the front so that it has a more 'classic' look. He will be showing more of his Primaris on the 16th, including a look at the fluff.


I have been working on Terrain (as always it seems now). It takes forever to do anything when you want the end result to be pretty. 



I have also been doing the finishing touches to my Mortalis transfers (black and coloured). So hopefully I will find a way of putting them up for all to use in the coming few weeks. 

Also some good news: we will be reviewing Necromunda underhive and Gang war in the coming 2 weeks and sharing our thoughts on this much anticipated game. Hopefully, all of this gang war malarkey will make this terrain pain worth it. 

Drake Seta. 





Wednesday, 8 November 2017

Sector Mechanicus Stanchions


Good evening!

Tonight I wanted to have a quick update of the project I am currently working on. Drake and myself have amassed a fairly sizable warzone of Sector Mechanicus terrain. This is mainly for Warhammer 40,000 and 30,000 games bit we are also gearing up for Necromunda - which we are both buzzing for!

We have divided up the sets into projects to work on and I am doing all of the stanchions. In all we have about 36 of these (currently) and as such we wanted to find a quick and awesome scheme. Luckily for us, during the planning stage, Games Workshop's Duncan did a fantastic guide for quick and easy stanchions which can be found here:


Of course, these still take up a lot of time and I have been trying to do a night a week on them while also working on my Primaris army, Shadespire reviews, grass board and terrain and other Age of Sigmar projects. Here is a picture of one of my finished stanchions. 





I have also been going through boxes upon boxes of models and assembling them so that I can make more space in my hobby wardrobe. It has been successful so far. I have nearly assembled four full armies that I will do a round-robin on eventually.

Tonight was just a quick post but I will be back on the 16th with a bigger update on my hobby going-ons. 

Stay fluffy!

Kaelo

Sunday, 5 November 2017

Weekly Progress Report 05/11/2017

Hi all

A busy week for all, so only a little amount of hobby progress has been made. 

Darien has been working on his Zone Mortalis this week! All 24 tiles now have all base coats on. Work has started on painting the pipes on to of each tile!


Atia continued to work on the Death Guard - this week a Tallyman (formerly known as Master of Signal of the First Great company) got finished! Next on the painting table is an Apothecary and some Poison Ship officers. 




Kaelo has kitbashed an Ogor Tyrant from an Orruk Megaboss!

And I have managed to find one hour after finishing work to plod on with the Sector Mechanicus terrain I have been amassing. 

Drake Seta






Friday, 3 November 2017

Age of Darkness Rulebook Delayed

Many of us were looking forward to pre-ordering the new 30k rule book today, and I am sure FW were looking forward to selling it to us Horus Heresy fans, but it seems an though it is delayed!  

Via the community site:

We know that you were expecting to be able to pre-order the Horus Heresy Age of Darkness Rulebook, but we’re afraid you’ll have to wait a little longer before you can order your copy. 

As your constant companion in your Legion’s battles in the 31st Millennium, it’s important that the Horus Heresy rulebook is as good as it can possibly be. Following a print quality check, the decision has been made to delay the rulebook in order to make sure it meets the exacting standards you expect from all Forge World products.

It is odd that a book like this can be delayed on the day that we have been told it is scheduled to go up for pre-order on. I seem to remember the books are printed in China and shipped via freight over seas (which can take a while). I do hope they haven't just turned up for FW to find that they have all been printed wrong! In the past we have seen and even purchased a book which had a printer / binding defect from the FW red book range. I do recall FW were aware that there had been a problem reported with a few books and they were happy to resolve. 

I hope to get my copy as soon as possible! :) 

Drake Seta

Thursday, 2 November 2017

Posing a dread

Hello all!

I was asked around a month ago to do a post on how I go about posing my dreads. I have recently built a contemptor for my Emperor's Children and took some photographs as I went to show off the process that I go through.

I always aim to pose the dreads in a human way. What I mean by that is no poses that I can't do myself. So if the dread is running it's legs are alined in a way that you would expect to see from an athlete running on a track. Legs don't bend back much at the hip and should stay inline with the back.

The other thing to remember is that they are very heavy!! I imagine that they are agile and able to do whatever a marine could do but with a lot more weight. This means that the joints  and stance of the legs will need to compensate for this weight. Legs are therefore unlikely to ever be completely straight and wide stances would be used to balance themselves.

Momentum will be a huge factor in a dreads ability to cause damage. They have weight and would want throw that weight around. As such I think arms will keep moving and hips keep turning to stop them from getting bogged down.

I chose to start with my double close combat contemptor for the EC and a knew I wanted it running forward, cutting enemies down as it went.


Get all your parts cleaned up and cut off the sprue. Get some blue tac ready, you will be using it for setting out your pose. 


Example of how I apply the blue tac. Be patient, it can be a pain to get it stick together sometimes! 


As I wanted the running pose I started with the legs and working out a rough layout for them. All of this is blue tac'ed together. The blue tac under the feet is built up a bit and will potentially end up as green stuff. Adding some green stuff under the feet will help you to lift the feet and create some more dynamic poses. It can be covered by your basing materials later. 


Torso and hips added to check that it works. The current layout is what I was referring to above with the running poses. 


I often add green stuff to joints at the hip and feet to give a wider range of movement to them, this again allows you to creates a more dynamic pose. The blue tac can work like green stuff to space joints to give you an idea of what movement you might be able to achieve. 

I have started working on the arms. Originally I had planned to have the front arm shooting and the back swinging back ready for a punch. This changed as it went along and I ditched the front arm shooting in favour of creating a bigger looking punch. 


By removing the front arm from shooting it freed up the pose a lot. I turned the hip more to create the dramatic back swing of the left arm. One thing to note it that you need to pick a focal point for the face. This would be the enemy that he is fighting, I turn it to be looking at them along the line of sight of the primary weapon that it is currently using. For example a dual shooting weapon dread will be making use of the one of the arms and it will be looking down the barrel of that gun, straight at what it is shooting. In the case here he is looking at the thing he is about to swing his fist into. I added a bit of green stuff under the head to lift it up slightly as the torso is angled down a lot. 

Use the hips to tilt and turn the dread. I have both of the hip joints pivoting in slightly different directions and angles to create movement. Experiment with turning them all to get a feel what they can add to the appearance. 


I have reached a point I'm now happy with. Now start pulling bits off and get the glue and green stuff out and carefully recreate each part of the pose. It will change slightly as you get glueing, the blue tac pushes the parts apart more than the glue will so it won't quite look the same and some parts don't hold as well with the blue tac and sag slightly. 

Here is the final pose on the dread. 






I'm pleased with the final pose. I did mess up the claw on the left arm. I glued it at the wrong angle. The claws should have been on top. I noticed it too late and the glue had set! I'm deciding if I'm ok with it or not, so I may change that. 

Hopefully you have been able to pick up a tip or two, comment below if you have any further questions. I have another 2 contemptors to build for the EC so can expand more if needed. 

Happy Hobby!

Darien



Wednesday, 1 November 2017

Suggestions needed for clever Gaming tables with storage solutions.

Hi all

With my application for converting my garage into a gaming room underway (calling it the Aett!!), my thoughts are turning to what I would like to see in said room. 

[Not mine but just lovely]

Now as you may know, I do like a busy battlefield with lots of troops and super Heavies (Titans especially), so size needs to be taken into consideration. Ideally I would like a table that could field a pair of 6x4 boards next to one another for super mega battles like below:


But also be moveable enough to run two simultaneous 6x4 games:


I was toying with the idea of having two moveable 4x4 cabinets on wheels so that I could always just have a 6x4 board sitting on top of each cabinet, or should I feel like it, just 1 8x4 board surface for standard games. So I am pretty much set on the idea of these cabinets (which have storage capabilities to house my Zone Mortalis and regular Realm of Battle tiles+Scenery. Has any one seen any cabinets or designs like this out there? Or do you have an alternative suggestion?



Drake Seta